8/22/2023 0 Comments Metro last light strip dance![]() ![]() Walls erode and rain debris when shot, windows shatter, lights are extinguished - never mind the apocalypse that devastated the surface world, an automatic weapon seems like enough to bring about the end of the world down here in the subway tunnels underneath Moscow. Such painstaking visual and animation work is perhaps more apparent and satisfying is the dynamic destruction of environments as those impeccably-rendered bullets fly. I'm not entirely sure what purpose it serves as we'll just see it all go by in a flash, but I suppose it speaks to the diligence and passion of the folk involved. The devs seem almost pathological in their fondness for weapon design - I'm shown reloading animations slowed down to paint-drying speeds, and the sheer level of detail in there, all those moving parts and flashes of light and flexes of finger, is scary. The world-building stuff I'll get to in a minute, but first let's talk about the action as that's perhaps where the bulk of the alterations are focused. It's much more like 2033 than I'd presumed, I'm relived to find, glossier though it may be. That critical switching between indoor and outdoor action and gun-free survivor settlements remains, as does the strange bullets-as-currency system. It's rescuing and remixing the stuff that worked but, as far as I can tell, without devolving into a shiny Call of Dudebro affair. Last Light, from an hour or so I spent watching real-time play recently, appears to be almost a do-over of the ambitious but awkward Metro 2033 rather than a traditional sequel. ![]() Er, I suppose there's some uncertainty that Metro: Last Light might actually be released, but for now let's proceed on the basis that THQ have managed to save themselves from the moneyan apocalypse.
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